Some games have great graphics, some have a great soundtrack, others have a great storyline or some innovative features and a few have all of the above. Game contents and mechanics are a relevant part of what makes a great gaming experience but some developers are looking for more than that.
Check out our cute Yarny from @unravel_game. A truly beautiful platform game, which we reviewed a while back on our website. Thanks to @LiangPupu for building and thanks to @monkeybeach for the great DIY guide on the EA website!#yarny #unravel #unravel2 #diy #gaming pic.twitter.com/JcJSLP62UG
— TechAcute (@TechAcuteCom) October 18, 2018
In the video below you can watch Coldwood’s Martin Sahlin talking about using empathy as a game mechanic at the Game Developers Conference (GDC). No matter if you’re a fan of games like Unravel or not, I’m sure that many of you find some interesting aspects here in this speech.
If you’re looking for more information on Unravel itself, you are also welcome to read our review here: Unravel – A Stunning Platform Game with a Lot Of “Wow!”
YouTube: Martin Sahlin – Using Empathy as a Game Mechanic
Photo credit: The feature image is owned by EA and Coldwood.