Doing the 3D-Scan and Motion-Capture for Quiet [Video]

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Are you a fan of Quiet? Here’s how she was “made”. Metal Gear Solid V: The Phantom Pain was an amazing game in many aspects, and as far as the franchise goes, it’s likely to stay the best title of the series since Hideo Kojima is no longer with Konami. As a cinema and movie friend, Kojima is also known to produce video games in a similar fashion.

Even though modern computer graphics have no trouble creating a human face that appears photorealistic, it often makes sense to leverage real actors and put their play into the game. To do this, they need to be 3D-scanned, and with motion-capture devices, their expression and movement will transfer into the game as well.

In the video below, you’ll find Konami footage of how they created Quiet, a female character in Metal Gear Solid V: The Phantom Pain, based on the Dutch model, singer, and actress Stefanie Joosten.


YouTube: [MGSV] Character making – Stefanie Joosten as Quiet (3D Scan and Motion Capture)

Photo credit: The feature image is a screenshot from the game and is owned by Konami Digital Entertainment.

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Christopher Isak
Christopher Isakhttps://techacute.com
Hi there and thanks for reading my article! I'm Chris the founder of TechAcute. I write about technology news and share experiences from my life in the enterprise world. Drop by on Twitter and say 'hi' sometime. ;)
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