How Command & Conquer Helped Push Game Development Limits [Video]

-

Innovation in the gaming industry is based on brave people trying out new things but also applying what they have learned from past projects and often it involves feedback or even active contribution from the gaming community.

Games like League of Legends (LoL) and other MOBA titles would have never been around today if it wasn’t for legendary RTS milestone titles such as Dune II, Warcraft, and Command & Conquer.

Louis Castle about game-changing compression and path-finding logic

Today I want to share a special video with you, by Ars Technica, in which they are featuring Westwood Studios co-founder Louis Castle, who is sharing insights about their milestones in video game development that changed the landscape of the industry for good.

If you enjoyed this interview, make sure to leave them a like or directly subscribe to their YouTube channel for more great updates.


YouTube: How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Photo credit: The feature image a cropped version of the game cover design and is owned by Electronic Arts.

Was this post helpful?

Christopher Isak
Christopher Isakhttps://techacute.com
Hi there and thanks for reading my article! I'm Chris the founder of TechAcute. I write about technology news and share experiences from my life in the enterprise world. Drop by on Twitter and say 'hi' sometime. ;)
- Advertisment -
- Advertisment -
- Advertisment -
- Advertisment -
- Advertisment -
- Advertisment -