HomeGamingDirect Comparison: TAA vs DLSS Render in 3DMark

Direct Comparison: TAA vs DLSS Render in 3DMark [Video]

At the CES keynote, Jensen Huang, CEO of NVIDIA, has mentioned a DLSS demo that was based on the 3DMark Port Royal ray tracing benchmark from UL. We just heard from Jani Joki, Director of Engineering at UL, that the very same tech has now been integrated into their 3DMark benchmarking software.

In the video below, you can see a comparison of Temporal Anti-Aliasing (TAA) which is a popular, state-of-the-art technique, which can sometimes result in blurring and loss of detail. DLSS (Deep Learning Super Sampling) is a new NVIDIA RTX technology that makes use of tech stacks such as deep learning and AI to improve game performance while maintaining visual quality.

If you’re interested in buying their benchmarking software, you should also take notice that it’s currently on sale with a juicy Lunar New Year discount. Until February 11, 3DMark Advanced Edition is 85% off, only USD $4.49, from Steam and the UL Benchmarks website.

YouTube: 3DMark – TAA vs DLSS image quality comparison using the NVIDIA DLSS feature test

Photo credit: The feature image is part of the press material that was provided to us and is owned by UL.
Source: Email to the editorial staff from UL.

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Christopher Isakhttp://www.christopherisak.com
Hi there and thanks for reading my article! I'm Chris the founder of TechAcute. I write about technology news and share experiences from my life in the enterprise world. Drop by on Twitter and say 'hi' sometime. ;)