Over the past few years, several companies have made their versions of a VR headset. While each may be amazing in its own right, your movements are still limited to the boundaries of the room you play in. Eventually, it gets annoying when you bump into an actual wall while you’re immersed in a VR game.
A new startup called KAT VR tackles this problem with its Omni-Directional Treadmills VR system called the KAT Walk C. Unlike most VR systems that have treadmills, they made theirs compact to fit in small spaces, versatile to use in various conditions, and affordable for any avid gamer to get their hands on them.
Move freely in VR
The KAT Walk C takes a standard VR treadmill to a whole new level. It allows players to crouch, strafe, and even move backward. While these functionalities seem normal, they’re rather rare from other VR systems and can often be buggy.
The KAT Walk C allows the player’s head and body to have independent movement. This means that you can look at your sides without changing your body’s direction. It also has a cruise mode for those long in-game walks.
The treadmill comes with a body adaptive waist harness that has a multi-layer reverse-tightening system. This can maximize the player’s natural movement and support their body safely as they move around. It also has dedicated friction-customizable footwear to optimize the KAT Walk C experience.
The treadmill supports pretty much every VR game out there. It also supports a wide range of VR headsets to pair with it. Aside from that, its sensors have a battery life of 7 hours, ensuring seamless movement and accuracy.
KAT Walk C is an innovative VR system suitable for homes with its compact design. It is also relatively easy to set up and use. Currently, it has surpassed its goal of $100,000 at Kickstarter, reaching more than $1.2M with four weeks and a day to spare. If you’re interested, you can still back this project up starting at $999.
YouTube: KAT Walk C: First PERSONAL VR Treadmill | WALK Into the OASIS!
Photo credits: All images used belong to KAT VR and were made available for press usage.