Uncanny Valley: Are We Subconsciously Afraid of Technology?

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When we think of the robots of tomorrow, we think of something more human-like. Over half a century ago, Professor Masahiro Mori introduced the term uncanny valley to describe “people’s negative reaction to certain lifelike robots.” In his graph, our affinity to a robot does not grow linearly from least to most human likeness. At a certain point where a robot is almost human but not perfect, there is a pitfall in comfort. Could this mean we have a collective subconscious fear of technology that’s becoming too real?

There are contrasting theories on why we experience the uncanny valley, but its existence has been corroborated, in part or fully, by many studies since Mori’s original essay. Most theories say this stems not from technology but from self-preservation instincts like pathology avoidance, mortality fear, and the blurring of the human concept. If you saw a corpse, the details won’t add up to your concept of what a human is and avoid it. Other studies even show monkeys can experience the same unease when presented with increasingly monkey-like images, and they, too, stop having it once the model is perfect enough.

How to avoid it

Technology today has worked out ways to keep our products uncanny valley-free. The phenomenon does not only affect robotics. Any visual cue can invoke this feeling, especially if movement is involved—art, animation, virtual reality, video games, etc. Understanding how to avoid the uncanny valley is an important part of all these fields. While some argue it is bound to decrease as new generations are more and more used to it, today’s customers will naturally avoid products that involve it.

As a tech enthusiast, it is a relief that the uncanny valley is not a subconscious fear of technology. It is an evolutionary response and a challenge for developers and artists. One must consider customer expectations when designing a robot, 3D model, or animation. No one expects something that looks human but speaks in a synthetic voice, his eyes staring at one point, or moves in a non-natural way, nor will someone expect a high-definition human face texture on a low polygon model. If budget or other issues don’t allow for full realism, where it’s indistinguishable, settle for a stylized or cartoonish look.

Photo Credit: The feature image is symbolic and has been taken by Maximalfocus.
Sources: IEEE Spectrum / Pnas / eNeuro / Katrin Wolf

Benjamin Adjiovski
Benjamin Adjiovski
Hi! I am a Computer Science Engineer with a passion for all things related to technology. I believe that technology has the power to change the world, so I love staying up-to-date on the latest innovations. If you share the same passion, be my guest.
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